InfernoWoW
WoW 3.3.5 — Wotlk meets Vanilla
The embers of the Inferno await
Inferno is our vision of what World of Warcraft could have become if Wrath had met Vanilla — and development never stopped.

Using the 3.3.5 client as a foundation, Inferno reshapes Azeroth into a level 60 adventure focused on challenge, class identity, exploration, balance, and long-term progression.

From reworked Death Knights and overhauled professions to custom itemization, new battlegrounds and dungeons, redesigned raids, Mythic+ dungeons, new content, and true PvP/PvE viability for every spec, Inferno is built to make the game feel fresh without losing its original spirit.

It is still WoW. Still dangerous. Still social. Still rewarding.
But deeper, bolder, and far more alive.

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Latest News
May 11, 2026
Crafting gets a little more convenient
Profession crafting can now use materials stored in your bank while inside capital cities, making crafting sessions smoother and less bag-dependent.

Crafters of Inferno, rejoice: your bags may finally breathe a little. A new experimental feature now allows players to craft using materials stored in their bank while inside capital cities.

When browsing a profession window inside a capital, the game will now take into account both the materials in your bags and the materials stored in your bank. This means recipe availability and craft counts should reflect your full stock of usable materials, not just whatever happens to be clogging your inventory.

Outside capital cities, crafting remains unchanged and only materials currently in your bags will be counted.

When performing a craft, the system will prioritize materials from your bags first, then pull missing components from your bank when needed. If a recipe requires some materials from your bags and some from your bank, both sources can be used together.

The system also supports multi-crafting, as well as profession actions that are not standard item crafts, such as alchemy research and enchants, provided the required components can be pulled and inventory space allows it.

There is one important limitation: queued mass crafting with bank materials is not supported. For example, using "Create All" to craft a large batch while walking away will still only behave normally when the materials are already in your bags.

This feature is experimental, so we will be watching closely for edge cases, bugs, and any profession goblins attempting to turn the bank into a portable factory.

May 06, 2026
The Black Market opens for business
Rare mounts, titles, transmogs, and mysterious treasures are entering the shadows with Inferno's new Black Market Auction House.

Something shady has arrived on Inferno, and for once, the goblins insist it is only mostly illegal. The Black Market Auction House is now available, bringing a new rotating auction system to the realm.

The Black Market can offer a variety of special rewards, including mounts, titles, transmogs, and other secret goodies that we will not be revealing just yet. Do not worry: it will not sell gear or anything gamebreaking.

Much like its retail counterpart, the Black Market will feature between 1 and 6 active auctions at a time. Auctions last for 3 days, during which players can place bids and compete for the items on sale.

Starting prices are calculated based on the item being sold, and each new bid must beat the current price by at least 10 gold. If another player outbids you, your gold is automatically returned by mail, just like with a regular auction house.

The interface also clearly shows when you are currently the highest bidder on an item, so you can enjoy the brief comfort of victory before someone richer ruins your day.

The system requires a lightweight addon called BlackMarketUI to display everything properly. This addon is already packaged by default with our patch, so just make sure not to disable it.

Additional mapping work has also begun in Booty Bay to give the Black Market a proper home. After all, if suspicious auctions are going to happen anywhere, it might as well be there.

April 26, 2026
Inferno Website gets a makeover
After numerous requests and a bunch of time in the oven, it's finally here ! Gnome and Goblin engineers around the world rejoice, as the overtime comes to an end

Adventurers of Inferno, rejoice: the website has been reforged. After much hammering, wiring, arguing, and at least one small explosion in the engineering wing, our old pages have been retired in favor of something sharper, cleaner, and far less likely to look like it was held together by kobold candles.

The new site comes packed with fresh contraptions and conveniences. You can now keep an eye on the realm through Discord integration, check how many brave souls are currently online with the live player count, browse updates more easily, and make use of an in-game talent calculator without having to consult an ancient scroll, a third-party shrine, or your guild's most sleep-deprived theorycrafter.

In short, the forge has been busy. More tools, more features, better readability, and fewer opportunities to get lost in a maze of outdated pages. Whether you came looking for class changes, server information, or simply to spy on the player count before logging in, the new website should make the journey much smoother.

So have a look around, click on things that look suspiciously important, and enjoy the upgrade. If anything breaks, please direct your complaints to the nearest goblin intern. If everything works perfectly, the gnomes assure us this was always the plan.

April 05, 2026
Nobody expects the Gnomish Inquisition
Teased, rumored, and briefly disguised as an April Fool's joke, the Priest's new 4th specialization is finally here: Inquisition.

After a lot of back and forth, we are proud to introduce a brand new fourth specialization for Priest: Inquisition.

Inquisition is a Holy caster DPS specialization built around explosive burst damage, disruptive utility, and strong crowd control. It offers a more aggressive interpretation of Holy magic, turning divine power into punishment rather than pure restoration.

The spec is designed to bring a distinct playstyle to both PvE and PvP. In PvE, Inquisition excels at delivering powerful burst windows while still contributing meaningful utility to the group. In PvP, it brings pressure, control, and the ability to create openings through a mix of Holy damage and disruptive tools.

With Inquisition, we wanted to offer players what they've always been asking for: a true smite spec that remains faithful to the class fantasy, but offers a truly tailored experience thanks to finally having its own spell tree.

As always, this is only the beginning. We will continue monitoring performance and feedback closely to keep refining the spec over time. You can review the spec in our talent calculator.

March 23, 2026
New battlegrounds enter the fray
Twin Peaks and Battle for Gilneas have officially joined Inferno's battleground lineup, bringing two more PvP maps to the battlefield.

Two new battlegrounds have now been added to Inferno: Twin Peaks and Battle for Gilneas.

Battle for Gilneas is now available from level 30+, while Twin Peaks becomes available from level 40+.

Both battlegrounds have been fully integrated into the server and adapted for our environment, with a lot of work done behind the scenes on map functionality, graveyards, objectives, score systems, minimaps, announcements, and general battleground flow.

These additions are part of our ongoing effort to expand PvP variety and make the battleground pool feel richer, more dynamic, and more alive across the leveling experience.

Whether you prefer the fast-paced flag battles of Twin Peaks or the node-control warfare of Battle for Gilneas, both are now ready for battle.

March 16, 2026
Ring of Law has arrived to deliver judgement
A new repeatable PvE arena challenge is now live. Gather your group, head to Thorium Point, and see how far you can push the Ring of Law.

The Ring of Law is now live on Inferno as a repeatable arena-style PvE challenge focused on wave progression, score pushing, affixes, and leaderboard competition.

To access the event, make your way to Thorium Point in Searing Gorge, where the event NPC will allow your group to enter and begin a run.

Once a run starts, your group composition is locked in. No one else may enter the dungeon until the run is manually ended or your group is defeated. The challenge is meant to test not only raw power, but also planning, consistency, and how well your group adapts under pressure.

Ring of Law currently features four game modes: Regular, Regular Easy, Rapid Fire, and Rapid Fire Easy. Regular mode handles each wave as a separate round with resets between waves, while Rapid Fire is a much harsher endurance format where waves chain almost immediately, with no mana or cooldown reset between rounds. Easy modes follow the same structure, but with lighter tuning.

Rapid Fire also introduces a lives system. Your group begins the run with 5 lives. Once those are exhausted, the run enters sudden death, and any further death will immediately end the attempt. You may still choose to end the run manually before the group fully collapses.

Each run is scored based on progression and performance. Surviving longer, clearing more waves, and defeating enemies deeper into the event will all increase your final score. Every game mode has its own separate leaderboard, giving each format its own competitive space.

To keep runs fresh, Ring of Law uses an affix system. Affixes are reset every wave and rolled from different pools, adding variation from one round to the next. Before beginning a run, players may choose to ban one affix for greater control over the setup, though doing so comes with a score penalty at the end of the run.

Leaderboards can be viewed directly from the NPC, including both personal bests and server bests for every mode. Detailed entries also show the full run breakdown, including the group composition used to achieve each score.

If you are looking for a new kind of repeatable endgame challenge, Ring of Law is ready. Build your group, travel to Thorium Point, step into the arena, and see how long you can survive.

Changelog
Week of May 25 Latest May 31
  • NewGlyph overhaul continued: coded all planned updates for existing major Druid glyphs and added all planned new major glyphs for Warrior, Hunter, Rogue, Paladin, and Priest.
  • BuffCelestial Focus now affects Wrath instead of Hibernate.
  • ReworkedReworked Cold Blood for Assassination Rogue: when activated, it now increases critical strike chance by 100% for 3 seconds.
  • BuffAdjusted Blink and Vanish hidden immunity durations: Vanish slow/root immunity was increased to 0.4s, while Blink stun/root immunity was reduced to 0.4s, aligning both effects after the previous nerf proved too severe.
  • NewAdditional Inscription and glyph implementation work continued as part of the broader major glyph overhaul.
Week of May 11 May 17
  • NewAdded an experimental feature allowing players to craft using materials stored in their bank while inside capital cities.
  • NewProfession windows now take both bag and bank materials into account while browsing recipes in capitals, while outside capitals only bag materials are counted.
  • NewCrafting now prioritizes materials from bags first, then pulls missing components from the bank when needed.
  • NewAdded support for multi-crafting and profession actions such as alchemy research and enchants, with the main restriction that queued mass crafting cannot use bank materials.
Week of May 04 May 10
  • NewAdded a full Black Market Auction House system with rotating auctions, bidding, mail-based gold refunds, and a dedicated lightweight UI addon.
  • BuffImproved the buyback vendor so it no longer stores grey-quality items, keeping only common-quality items and above.
  • NewContinued populating the website's Class Changes section, adding Warlock, Mage, Warrior, Rogue, Hunter, and Shaman.
  • FixImproved the website layout and mobile display, making the Talent Calculator and Class Changes tabs fully browsable on mobile.
  • FixFixed Talent Calculator build links defaulting to Priest instead of the selected class, and improved build link generation to make links much shorter.
Week of April 27 May 03
  • NewCompleted Talent Calculator class coverage by adding the Shaman talent tree.
  • NewAdded a buyback vendor system that stores the last 50 items sold to merchants and allows players to buy them back later with a 10% vendor price penalty.
  • NewAdded an Unstuck Character option to the website, allowing logged-in players to teleport a stuck character to their faction capital entrance and revive them, with a 48-hour account-wide cooldown.
  • FixFixed a website account creation issue where usernames or passwords longer than 16 characters could be created despite being unsupported by the client, causing players to become unable to log in.
  • ReworkedMajor website rework continued, including the account creation page, login page, how to connect page, downloads page, and User Control Panel.
Week of April 20 Apr 26
  • NewGlyph overhaul continued: implemented all planned updates for existing major glyphs for Warrior, Hunter, Rogue, Paladin, Priest, Warlock, Shaman, and Mage.
  • FixFixed several Priest-related issues, including spells breaking in Spirit of Redemption form and a UI issue causing Power Word: Rupture to not always appear properly greyed out when Power Word: Brand was missing from the target.
  • FixFixed multiple dungeon loot tables, including bosses in UBRS, BFD, and Dire Maul, as part of an ongoing full review of vanilla dungeon loot templates.
  • FixFixed Empowered Renew's instant healing component being incorrectly affected by the healing reduction script.
  • FixAdditional backend cleanup and data review work continued to support the broader glyph and dungeon reward overhaul.
Week of April 13 Apr 19
  • NewAdded a brand new fourth Priest specialization: Inquisition.
  • NewInquisition is a Holy caster DPS spec built around burst damage, utility, and crowd control, offering a true offensive Holy playstyle with its own dedicated spell tree.
  • FixUpdated the patch with the new specialization and accompanying class changes.
  • FixImplemented multiple supporting fixes and cleanup changes tied to the spec rollout and related systems.
  • BuffOngoing tuning pass started for the new spec to prepare for future balance iterations in both PvE and PvP.
Week of April 06 Apr 12
  • NewCompleted a full internal review of glyphs and began the long-term rollout of updated and reworked glyph functionality.
  • BuffSeveral effects previously tied to glyphs are now baseline for multiple classes, including updates for Warlock, Shaman, Rogue, Priest, Paladin, Hunter, and Druid.
  • FixAdjusted multiple existing glyphs to match the new baseline design direction, with several old effects removed, replaced, or redesigned.
  • FixFixed Death Knight character creation restrictions and corrected the starting cinematic behavior.
  • FixFixed an issue preventing multiple absorb talents and their associated damage reduction effects from functioning properly.
Week of March 30 Apr 05
  • NewLarge updates were made to the integrated Altoholic and Atlas Loot addons to support new items, better navigation, missing paginations, and broader overall improvements.
  • FixReworked the Atlas Loot Dire Maul books page and improved several related presentation elements.
  • NewReworked all Royal Seal of Eldre'Thalas trinkets and added spec-specific reward options.
  • FixUpdated the associated quest rewards to match the new trinket choices.
  • NewStarted a broader review of pre-BiS itemization, with plans to diversify loot tables and introduce more original item designs over time.
Week of Mar 23 Mar 29
  • NewFinished downporting Battle for Gilneas as a new battleground, now available from level 30+.
  • NewFinished downporting Twin Peaks as a new battleground, now available from level 40+.
  • FixCompleted a large wave of fixes for both battlegrounds, including loading screens, minimaps, score systems, graveyards, announcements, scoreboards, PvP enforcement, ground effects, and reputation and honor rewards.
  • FixBoth Battle for Gilneas and Twin Peaks were made crossfaction-compatible and added to the rated battleground rotation.
  • FixWhile working on Twin Peaks, fixed a long-standing AzerothCore crossfaction battleground bug affecting map flag icons, and also improved language handling in crossfaction battlegrounds.
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